20 Nov 2011

Cara Menggerakkan Objek menggunakan keyboard


ACTIONNYA = 
stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_PressKeyToMove);
 


function fl_PressKeyToMove(event:KeyboardEvent):void
{
switch (event.keyCode)
{
case Keyboard.UP:
{
movieClip_1.y -= 5;
break;
}
case Keyboard.DOWN:
{
movieClip_1.y += 5;
break;
}
case Keyboard.LEFT:
{
movieClip_1.x -= 5;
break;
}
case Keyboard.RIGHT:
{
movieClip_1.x += 5;
break;
}
}
}


ket:
- buat objek Movie Clip dan rename movieClip_1
- layer 1 untuk objek, layer 2 untuk action
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Menggerakkan objek dengan mouse


ACTIONNYA =
stage.addChild(movieClip_2);
movieClip_2.mouseEnabled = false;
movieClip_2.addEventListener(Event.ENTER_FRAME, fl_CustomMouseCursor);


function fl_CustomMouseCursor(event:Event)
{
movieClip_2.x = stage.mouseX;
movieClip_2.y = stage.mouseY;
}
Mouse.hide();


ket:
Buat objek dan rename movieClip_2
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"Mengklik button"


ACTION SCRIPT 3.0

button_1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame);

function fl_ClickToGoToAndPlayFromFrame(event:MouseEvent):void
{
gotoAndPlay(5);
}


button_2.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_2);

function fl_ClickToGoToAndPlayFromFrame_2(event:MouseEvent):void
{
gotoAndPlay(10);
}


button_3.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_3);

function fl_ClickToGoToAndPlayFromFrame_3(event:MouseEvent):void
{
gotoAndPlay(15);
}

ket:
- nama button ganti jadi button_1 , jadi button_2 , button_3
- goandplay sama dengan frame yg dipasang, misalnya frame 5 = gotoAndPlay(5)
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